Sunday, January 13, 2013

Rum

I want to let everyone know Greg Vaughan and I will be doing a live video hangout to talk about Razor Coast and drink Blatcher's Rum on Monday 1/14 10:30pm EST. You're all invited.

It's hosted by http://refreshandreload.com/

Here's the G+ announcement
"Join R&R as we sit down to an unfiltered interview with Razor Coast producer +Lou Agresta and one of our favorite RPG writers Greg A. Vaughn.

Stay tuned to +Refresh & Reload and this event page for our YouTube live feed.

QUESTIONS
Bring your questions to the event because these rum drinking pirates will have all the answers. If you can't make it because you're walking the plank, then email your questions to askus@refreshandreload.com or our twitter feed @AskRandR with #TheRazor"

To participate you can go to their website and see the live youtube feed at 10:30pm on Monday. You can also tweet or email questions.

Hope to see you there!

That Blatcher’s Rum (excerpted from Fire As She Bears)
Gods made the sugarcane grow where it's hot,
And teetotal abstainers to grow where it’s not,
Let the Sin Boson warn of perdition to come,
We'll drink it, and chance it, so bring on the rum.

REFRAIN
Rum Rum, That Blatcher’s Rum,
Will tan your insides and grow hair on your bum,
Let the Blue Dragoon beat on his old empty drum,
Or his waterlogged belly, we'll stick to our rum.

These are men who drink it, hard men indeed,
Men of the pirating old-time hairy-necked breed,
They shave with their axes, they dress in old rags,
They feed on old boots, they sleep on old bags.
Dull care flies away when their voices resound,
And the grass shrivels up when they spit on the ground.

[REFRAIN]

When they finally die and are sunk in the clay,
Their bodies are pickled and never decay,
On the morning of judgment, when the skies are rolled back,
They'd stroll from their graves up the long golden track,
And their voices would echo throughout Kingdom Come,
As they toast the Archons in That Blatcher’s Rum!

That Blatcher’s Rum (excerpted from Fire As She Bears)
Gods made the sugarcane grow where it's hot,
And teetotal abstainers to grow where it’s not,
Let the Sin Boson warn of perdition to come,
We'll drink it, and chance it, so bring on the rum.

Rum Rum, That Blatcher’s Rum,
Will tan your insides and grow hair on your bum,
Let the Blue Dragoon beat on his old empty drum,
Or his waterlogged belly, we'll stick to our rum.

These are men who drink it, hard men indeed,
Men of the pirating old-time hairy-necked breed,
They shave with their axes, they dress in old rags,
They feed on old boots, they sleep on old bags.
Dull care flies away when their voices resound,
And the grass shrivels up when they spit on the ground.

Rum Rum, That Blatcher’s Rum,
Will tan your insides and grow hair on your bum,
Let the Blue Dragoon beat on his old empty drum,
Or his waterlogged belly, we'll stick to our rum.

When they finally die and are sunk in the clay,
Their bodies are pickled and never decay,
On the morning of judgment, when the skies are rolled back,
They'd stroll from their graves up the long golden track,
And their voices would echo throughout Kingdom Come,
As they toast the Archons in That Blatcher’s Rum!


Join Lou Agresta and Greg Vaughan during a live video hangout to talk about Razor Coast and drink Blatcher's Rum on Monday 1/14 10:30pm EST. You're all invited.

It's hosted by http://refreshandreload.com/

Here's the G+ announcement
"Join R&R as we sit down to an unfiltered interview with Razor Coast producer +Lou Agresta and one of our favorite RPG writers Greg A. Vaughn.

Stay tuned to +Refresh & Reload and this event page for our YouTube live feed.

QUESTIONS
Bring your questions to the event because these rum drinking pirates will have all the answers. If you can't make it because you're walking the plank, then email your questions to askus@refreshandreload.com or our twitter feed @AskRandR with #TheRazor"

To participate you can go to their website and see the live youtube feed at 10:30pm on Monday. You can also tweet or email questions.

Hope to see you there!



Saturday, January 12, 2013

A Rum Filled Interview



Join us and Refresh & Reload as we sit down to an unfiltered interview with Razor Coast producer Lou Agresta and one of our favorite RPG writers Greg A. Vaughn.

January 14th 2013 at 10:30pm EST

Stay tuned to Refresh & Reload and the event page for our YouTube live feed.

*QUESTIONS* 

Bring your questions to the event because these rum drinking pirates will have all the answers. If you can't make it because you're walking the plank then email your questions to askus@refreshandreload.com or our twitter feed @AskRandR with #TheRazor

"Gotta say thanks to Frog God Games for bringing Razor Coast back from the ashes!" -- Refresh & Reload

Friday, January 11, 2013

Inside Look #2


It isn't all sharks, sharks, sharks in Razor Coast. Introducing, Big Bad #2 - Harthagoa, The Demon Below. Spawn of Demogorgon and a She-Kraken. Tyrant of the Empire Beneath. Unifier of the Sahuagin Horders. Bane of the Malenti. This is the kind of dude who'll just mess you up for giggles. Because with spiked tentacles, wings and a body the size of King Kong - why not?



Seriously, Razor Coast isn't all weresharks, tentacled horrors, lost civilizations on volcanic islands, twisted drugs born of vibrant tropical flowers, pirate Queens and undead cannibal pygmies. Oh no! There are sewers beneath Port Shaw. And things lurking there.

Update and Inside Look

UPDATE ON WHAT IS COMING NEXT...

For those who haven't read on the gaming boards yet, Frog God Games is working on creating our own world to tie together our products. While you can certainly still run them as is in your own campaign, they will also canonically be within the same FGG campaign world, The Lost Lands. In all of our feature books (and even our little ones) we are trying to release dribs and drabs of the FGG world setting, and Razor Coast is no exception. A close reading will reveal tantalizing clues about the setting that will all fit together when the setting comes out. An important part of this world is now the Razor Coast. We have listed a lot more information below about this product. On top of that, we have a new series that will be coming out in late 2013 by Richard Pett called The Blight. More on this in future issues of the Rana Reader.

Greg Vaughan writes "In fact, after Razor Coast and The Blight, the only big piece of the puzzle left before the campaign setting itself will be Sword of Air, which will reveal A LOT of the campaign world. The forthcoming FGG world will comprehensively include Razor Coast, The Blight, Rappan Athuk, Sword of Air, and Slumbering Tsar in one contiguous, consistent setting. (plus Ebon Shroud...plus Carcass...plus The Haunted Hills of Harrowfar...). Plus don't forget the Splinters of Faith, Northlands Saga, and all the One Night Stand and Saturday Night Special adventures plus EVERYTHING EVER PREVIOUSLY RELEASED BY NECROMANCER GAMES (Except the Judge's Guild stuff. We do not have the rights to that and the Wilderlands is its own setting anyway. Also Hex Crawls Chronicles falls essentially into it's own world by John Stater. This however will fall within the same universe and have ties to his Land of Nod.)"

To tie this important piece into the upcoming world we knew it was important to get you as much information as possible.

SO, WHAT IS RAZOR COAST?

A sea of blood caresses the savage shore of the Razor. Rising from the abyssal depths, Harthagoa, the bastard spawn of a She-Kraken and Demogorgon drags whole fleets beneath the waves.

In the fetid Blacksink Marsh, unspeakable horrors lurk beneath the bog water, accursed cannibals pay gory obeisance to an ancient shark god of slaughter - begging its return.

A ghostly armada, murderous pirates, and balesharks prowl the waves - all threaten Port Shaw, the only bastion of "civilization" on the Razor. The city hosts foreign invaders chasing baleen, ambergris, and gold. They menace the native Tulita tribes and drive them from their ancestral home with smoke-belching cannonade.

Pele, The Goddess of Fire and Wrack, watches from her smoldering throne on Dreadsmoke Mountain. She stands ever ready to purge the people of Port Shaw from her domain in a torrent of ash and molten lava.

THE GREAT AGE OF SAIL MEETS SWORDS & SORCERY


The Razor Coast 350+ page swashbuckling mega-campaign sails you into a fantastical, pirate packed Hawaii that never was and takes your characters from 5th to 12th level. A complete campaign in one book that puts players firmly in the driver’s seat, Razor Coast contains:

Over 250 unique creatures to meet or fight, 13 major NPCs with their own schemes and agendas, nearly 70 stand-alone encounters, 25 mini-adventures (including 5 ocean or island, 2 swamp, 6 urban, 7 subterranean, 1 shipboard, and 4 underwater), 2 campaign-sized plot arcs and over 30 subplots, 2 climactic mega-battles, new player options, new gods, over 100 original pieces of full-color art and cartography, printed in the USA to hand-stitched textbook manufacturer’s specifications. Made to last!

Not to mention a host of expansion material if we fund, including:

Heart of the Razor
4 full-length adventures by Richard Pett, Owen K.C. Stephens, Tom Knauss, and Gary McBride

Fire As She Bears
Design your own ships from the hull out and fight Age of Sail combats like you've never seen before

So check out Razor Coast, the sandbox campaign setting and adventure path, created by Nicolas Logue. Written by Nicolas Logue, Tim Hitchcock, and Lou Agresta with contributions from Adam Daigle, John Ling, Richard Pett, Greg A. Vaughan, and more. Brought to you on Kickstarter by Frog God Games, for the Pathfinder Role-Playing Game and Swords & Wizardry. Don't miss the chance to support this project!

INSIDE RAZOR COAST YOU WILL FIND…



A CITY HOLDING TIGHT BY IT’S FINGERTIPS
Rule the Razor you say? A fool’s ambition. The subtleties and perils of this realm are manifold. Land and sea murder at the whim of ancient gods. Men’s smiles hide a thousand knives. Those fooled into believing that the Kraken’s tentacles are more fearsome than its insidious and far-reaching schemes soon find themselves cruelly enlightened – usually moments before calamity claims their souls. The Razor is too vast, its terrors too multitudinous, for even the bravest adventurer to conquer. It won’t stop them from trying though, and that means good business for me. I thank the gods daily for sending so many fools into this world.
     - Saldrin Seaheart, Port Shaw purveyor of “adventuring supplies”

Port Shaw, a city built to exploit the riches of the Razor. Where Tropical storms sweep down on a moment’s notice; earthquakes strike with no warning; volcanoes smoke and bleed stone, always on the edge of eruption. Where tidal waves tidal waves suck whole villages out to sea – every other day. Those hardy enough to survive, reap a bounty filled with natural treasures, rich food, and all the trappings of paradise.

Yet the beacon of paradise, by its nature, draws rapacity to its shores. Men and women with conquest in their merciless hearts, freebooters who slaughter the innocent for gain, and inscrutable sea monsters all flock to Port Shaw to make their fortune or hunt their prey. This is no place for a soul unskilled with blade or spell, and only the most hardened adventurers make their livelihood from a city few expect to last a decade.

THE DEMON BELOW, TIMELESS AND PATIENT
Born when demon bred with kraken, Harthagoa the Krakenfiend united the sahuagin hordes, obliterated the Eternal Empire of the Malenti, gobbled the might of the Locathah until only a small, embattled kingdom remains and slapped down with barbed tentacles every gang of jumped-up “heroes” that ever swung a cutlass or tossed a spell in his direction. Every last band of adventurers – from the least to the greatest – that thought they could take him, he took to a watery grave.

No one doubts he’s coming for Port Shaw, one day, with any army of the foulest fish-thing and every seaweed-slimed monstrosity to ever crawl the ocean depths at his command. The only question is when?

And to think – you only just arrived.

A TRAMPLED PEOPLE
The newcomers brought strange ships: merchant cogs and three-masted frigates, giant dromons and slave barges from the far off hell of Carcass, trawlers and whalers.

Death followed in their wake. Death and misery. The newcomers violated hospitality, destroyed sacred lands, slew Dolphin in their nets and butchered Whale, spreading a red stain across the Razor Sea. Whole tribes they sold into wretchedness in their pox-ridden slave markets. Whale-silence and seas of blood mean only one thing to the Tulita.

The Time of the Shark is at hand.

A DARK DELIVERANCE ON THE MOVE
With Turtle, Dolphin, and Whale weakened, The Hunger That Swims cuts through the depths toward shore once more. After centuries absence, His Chosen stalks, preceding the Hunger God’s return. Yet only a rash of mysterious shark attacks to the Chosen of Dajobas’ hunting among us. What horrors shall you find, tracking this herald of the Shark God to the cold sea caverns and submerged tunnels of his lair? To the salt-rusted cages of still living victims? What secrets of the Shark God shall you learn?


AN ODYSSEY OF ADVENTURE
  • Hunt the legendary – some say mythical – treasure of Garr Bloodbane, Bane of the Razor across islands infested with undead cannibal pygmies and worse!
  • Barter with island witches to buy the souls of legendary sea-captains
  • Seek the arcane secrets of the long-vanished Necromancer King, Tarath-Vreen, deep within the sea-washed sewers of Port Shaw
  • Save shipwrecked sailors from the ferocious Children of Omargwato, degenerate Cyclopes barbarians descended from an ancient civilization steeped in cruelty
  • Unravel the mystery surrounding the death of the great Jacob Razor, then join his hell-bent widow Captain Bethany Razor on her quest for righteous vengeance
  • Design your own Man of War from the bottom up: every cannon, every bit of magic. Hire crew, train, and pit them cannon to cannon, cutlass, spell and ramming speed against any ship that sails the Razor Sea
  • Train with the greatest assassin who ever lived, befriend the mightiest pirate lord alive, join or challenge the most insidious crime syndicate this side of the ocean
  • Lead a revolution of the oppressed, or build a private empire with the backbone and broadsides to challenge all comers

YOU DECIDE THE FATE OF THE RAZOR!


Here are the details on two of our more popular pledge levels.

$150 1st Mate
• Razor Coast Mega-Campaign (for Pathfinder or S&W)
350+ page, full-color, signed & numbered hardcover, PLUS PDF1
• Razor Coast Player's Guide (for Pathfinder or S&W)
64 pages of new races, new spells, new magic items, new feats, new archetypes, and more, PLUS PDF!
• Deadman's Chest, PDF (3.5 edition)
A 200 page treasury of nautical lore, with over 100 new magic items, monsters, spells and more

$250 Swashbuckler
• Razor Coast Mega-Campaign (for Pathfinder or S&W)
350+ page, full-color, signed & numbered hardcover, PLUS PDF1
• Razor Coast Player's Guide (for Pathfinder or S&W)
64 pages of new races, new spells, new magic items, new feats, new archetypes, and more, PLUS PDF!
• Deadman's Chest, PDF (3.5 edition)
A 200 page treasury of nautical lore, with over 100 new magic items, monsters, spells and more
• Unique Pad of 25 Razor Coast Character Sheets
for Pathfinder or S&W, designed exclusively for Razor Coast
• Call of the Frog God Exclusive Bonus Module
by Casey Christofferson (for Pathfinder or S&W)
Chase the wealth of a sunken treasure-ship into the belly of a mad whale! 32+ page, full color
• Original Mini of the Widow Razor by Reaper
Captain Bethany Razor, hell-bent for vengeance

http://www.kickstarter.com/projects/froggodgames/razor-coast



PLEDGE NOW FOR RAZOR COAST

Wednesday, January 9, 2013

Razor Coast Sneak Peek #6

Dajobas, Devourer of Worlds In the beginning, there was Hunger and the World could not abide. Hunger ate the Land, drank the Sea, devoured all Things before they could Become. Even Nothing was afraid Hunger would eat it too, and the Gods agreed something must be done. So they locked Hunger in a cage of flesh and fin they called Dajobas, but Hunger ripped free. Tore open a terrible maw in his cage, and framed it with rows of razored teeth. Hunger could not be controlled, and he turned on those who imprisoned him. He ate the Gods, but even as he did they worked their will. The World was born while Dajobas feasted on their divinity. When he finished, Dajobas found Land and Sea and All Things grew faster than He could eat them. Dajobas devours the World for all eternity. He will not stop, cannot stop, until he swallows Time itself.

* * * 

Sharks prowl the sea. Perfect hunters who do not sleep and never cease to feed - no creature’s killer instinct compares. They scent their prey miles away. They know the taste of blood before they are born. Their teeth shear flesh, strip muscle, and crush bone. To the native Tulita tribes of the Razor Coast, these murderous beasts are not just the killers of the sea. They are a constant reminder of their people’s darkest hour.

Tuesday, January 8, 2013

A PDF Treasure Trove PLUS A First Look Inside the Razor Coast Book

First Inside Look at Razor Coast


The above snapshot is two of the pages in the Razor Coast book. We have currently started the ayout process. We've included a download of a few more pages in a short PDF for you to check out at the bottom of this post. We will be revealing 2 more of these "Inside Looks" for Backers Only in the days to come, so now is the time to jump on board!

A PDF Treasure Trove

We are making some headway on this project but we still need the support of our fans, fellow gamers, and crowd-funders alike to make it past that final push. Several of the 3rd Party Publishers have offered their support -- and their products! -- to get this funded. The gaming community truly is a fantastic group of people. We are super excited to announce we are adding the following PDFs for all backers at multiple pledge levels (we will add them to the respective S&W pledges too, even though all the PDFs will be in the pathfinder version):


Add to Pledges $110 and Above

Advanced Options: Fight Like A Pirate
by Super Genius Games


and

The Malefactor
by Total Party Kill Games



Add to Pledges $150 and Above

Super Genius Presents: A Brace of Pistols
from Super Genius Games


and

101 Pirate and Privateer Traits
from Rite Publishing


AND

Grave Undertakings: The Ship of Fools
from Total Party Kill Games


AND!

Buccaneers of Freeport
from Green Ronin
We've listed more about each product below

Advanced Options: Fight Like A Pirate
from Super Genius Games


“Damn ye, you are a sneaking puppy, and so are all those who will submit to be governed by laws which rich men have made for their own security.” —“Black” Sam Bellamy, Pirate

Sometimes you just want, to paraphrase H.L. Mencken, to spit upon your hands, hoist the black flag, and begin slitting throats. Of course, that’s frowned upon in polite society. But there’s nothing wrong with having a fantasy campaign where it’s a way of life, and characters spend a lot of time acting like pirates (or hunting pirates, or desperately trying to explain the differences between what they do and the activities of pirates). To help make such characters more interesting, here are ten archetypes to give a nautical flair to fighting classes ranging from barbarians to rogues. Also includes new equipment that could be of particular use to pirate-themed characters.

The following archetypes are designed for fighting characters in campaigns with strong emphases on pirates, swashbuckling, and seaborne adventures: Barbarian Archetype: Ex-conscript, Cavalier Archetype: Ship’s Officer, Fighter Archetype: The Marine, Gunslinger Archetype: Sea Dog, Inquisitor Archetype: Ship Hunter, Magus Archetype: Picaroon Monk Archetype: Seaswain, Paladin Archetype: Crown Privateer, Ranger Archetype: Navigator, and Rogue Archetype: Lookout


The Malefactor
from Total Party Kill Games


“Fate is for those too weak to determine their own destiny.” — Excerpts from the memoir of Talitha Shadowtongue, tiefling doom herald

This sourcebook comes complete with a killer new class and abilities, archetypes, feats, favored class options and the complete stats for the iconic succubus spawned tiefling on the cover—Talitha Shadowtongue.

Damned fate… cruelest destiny… bad luck… these are philosophical concepts that many know, but few are able to truly explain or prove. If destiny is pre-determined, inevitable and unchangeable, is there any hope for we mortals to set our own paths? What of those that seem to be damned by fate, always at the mercy of a higher power? Is there any hope for us at all?

It is rumored that some mortals can choose their own fate by selecting the correct paths as they walk through life. Others think that all of life’s events are predestined. There are rumors of those who understand fate’s cruel whims and can free themselves and no longer be slaves to that harsh mistress. I can tell you those rumors are true…

I have lived through perils that would kill even the most steeled warriors. I have slain many a fool that thought to prey upon me. I have danced with fate itself, and taken the lead. What was once my misery is now my salvation, and your damnation. I am an accursed, a doomgiver—I am a Malefactor.


Super Genius Presents: A Brace of Pistols 

Swashbuckling rings incomplete without the fiery retort of the pistol: the shower of sparks, the flash of powder, the reek of sulfur. No self-respecting pirate captain boards her enemy's ship without a rapier at her belt and a brace of flintlocks in her sash. The genteel highwayman halts the coach with his firearms out. Nobles, sleeves rolled up, turn at ten paces. Weapons crack, and they vanish behind simultaneous plumes of white smoke, their fates momentarily obscured.

A Brace of Pistols contains rules to expand the options for black-powder flintlocks in fantasy campaigns that allow them, supporting the uniquely dramatic flavor of the pistol – the arresting jab of a gun in the back, the standoff, highway holdups, and the ferocious chaos of ship-to-ship boarding battles – as well as some unusual real-world firearm variants, and some new fantasy-based rules that mix muskets and magic.

All the rules in A Brace of Pistols work with early firearm rules found in Pathfinder Roleplaying Game: Ultimate Combat. Also contains the Freebooter's game Magha-Magha originally written for Razor Coast. Magha-Magha is "...a brutal [mini] game of intimidation, torture and....death that involves a captive, a chandelier, a lot of grog, a cabin boy/girl, a charcoal stick, a lazy susan, rope, dice and an optional cleric..."


101 Pirate and Privateer Traits
from Rite Publishing


Avast! This be about campaigning with the scourges o' the seven seas, matey.
All o' history since the dawn of time, thar be pirates. Julius Caesar fought 'em, and ta this day pirates be takin' ships off the coasts of lawless kingdoms. But here we be speakin' about the campaign traits of pirates and privateers of yar realm of fantasy. Arrh, they be dashing villains and heroes who live free on the open sea, with a parrot (or monkey) on the shoulder and a chest full o' gold, along with letters of marque. They be fond o' drinking and prone ta fights, out to live "a short life and a merry one."

Brought ta ye by the same landlubbing author o' such critically acclaimed works as 101 New Skill Uses and The Secrets of the Gunslinger, 101 Pirate and Privateer Traits provides ye an armada o' new options ta sake the thirst of the most fervent corsair while allowing ye ta keep ta yar vision of a character upon the high seas!


Grave Undertakings: The Ship of Fools
from Total Party Kill Games


“If nautical nonsense be something you wish...” Then hop on the deck and... explore the Ship of Fools!

The Ship of Fools is written by TPK’s titanic tag team of former RPG Superstar challenger Richard A. Hunt, and current RPG Superstar challenger “Mr. Threepeat” Tom Phillips. A strange seaborne adventure designed for the Pathfinder RPG, with scaling options for 4-6 characters of 5th-7th level.

Welcome to the weather-beaten deck of the Green Lady, a galleon adrift on the blue-green waves... but where is her crew? Where is her legendary captain, the self-exiled wizard, Vossian the Green? Set sail 'lubbers and find out in this, our very latest Grave Undertaking starring your characters as the daring scallywags destined to solve the mystery of The Ship of Fools. You're sure to enjoy this excellently weird horror-trip written especially for the Pathfinder Roleplaying Game, and delivered in true TPK Games fashion. Brave deadly zombies, mind-control slimes, suicidal haunts, sharks, swarms of eels and maybe your own crew (!) amongst other delightful deadlies in this rollicking good time!

As a bonus, this three-hour-tour also features a wonderfully detailed 13-page, full-color battlemat of the sinking ship herself—The Green Lady! Print it out, put it on your game table and you're ready to set anchor! This adventure can be dropped into any campaign setting as a dangerous one-shot session, or as part of your bigger ongoing plot. Hooks are provided to get your group into the action as soon as possible, whether your campaign is already happening at sea or in port.


Buccaneers of Freeport
From Green Ronin

Set Sail for Adventure!

From its first founding as a haven for buccaneers and cutthroats, established on the pirate's code to attain an uneasy peace between voyages, Freeport has evolved from a filthy little town to a sprawling city of thousands. Yet in that time, pirates remain the most common and most popular of its citizens.

Buccaneers of Freeport returns to Freeport's roots and examines the colorful and disturbing rogues that roam the seas around the City of Adventure. Describing eight pirates, many new, some infamous, in lavish detail, each entry explores the rogue's history, his or her goals and agendas, while hinting at the curse that keeps them at sea and the treasures they guard. In addition, the pirate's key crewmen receive extensive attention, presenting them in all their cunning and brutality to breathe life into the thrill-seeking corsairs. Finally, the pirate ship, allies, and enemies round out the chapter, culminating with a campaign framework to help you build adventures centered on these various characters.


 PDF of Razor Coast layout first look

Don't forget to ask your gamers, friends, neighbors, local game store to take a look at pledging for this project!


Sunday, January 6, 2013

Razor Coast Sneak Peek #5

B-10. The Kiss of Dajobas
(CR varies)

In this chamber, Dalang Jalamar administers his deity’s razor-kissed blessing to captives taken by his Razortooth Raiders.

A ledge along the west wall of this chamber juts like a platform eastward to the center of the water and stands just above the waterline. Rusted iron cages hang from the ceiling by chains. The water slaps the stone, black as midnight, and renders the depth of the pool indeterminate. 

Jalamar’s minions bring unfortunates chosen for membership here and force them off the platform into the water below. Jalamar then enters [SPOILER REDACTED] deep below the water line. He violently mauls the victims, leaving them barely alive and infected with Dajobas’ lycanthropic blessing.

Several pirates in leather and two hideous, lumbering shark-men with white pupil-less eyes gather around a terrified young fisherman. Half-starved and clad only in tattered garments, he struggles weakly as the shark-men grab him roughly under the arms and hurl him unceremoniously into the water below. The boy thrashes wildly, desperate screams ringing hollow off the pitiless stone walls.

We are at 64% funded. We have another surprise coming at 75% funded so get out there and tell your friends, your local game store. Post on facebook, G+, and twitter.

Wednesday, January 2, 2013

FGG participates in Paizo's MMO Kickstarter

We have joined the ranks of 3rd Party Publishers to help give a final push to Paizo's Pathfinder Online MMO on Kickstarter. 

We will be adding the following PDFs to their Superpack.
Unusual Suspects
The Slumbering Tsar Saga #1-3
Cyclopean Deeps #1 & #2

You can help them out in two ways. The first is to share this with your friends. Not just your RPG friends but those who play MMOs and video games a like. Next become a backer to show your support. Check it out!



Tuesday, January 1, 2013

Razor Coast Update and Bonus Goals

We heard your cries...

So we have spent the last two days crunching the numbers. We moved around the bonus goals as much as possible. The cry went up from his people, and The Frog God heard, commanding us to add more pages, more value, and more content to the main book. We hear the call of mighty Tsathogga. We obey.

First in celebration of hitting the halfway point on the Razor Coast Kickstarter, Frog God Games is pleased to announce that we will be adding an adventure to the book written by one of the giants of the industry (as a bonus to all of you who buy the main book or back the project here on Kickstarter).

You asked for more content, and we are listening!

Frank Mentzer, long a part of the game industry has offered to help us with Razor Coast. This is particularly inspiring to all of us here in Frog Land, as it merges the old and the new into one great package. Frank is near and dear to us old folks as he was one of the originals that created the game, and thus spawned our Swords & Wizardry line. For all the Pathfinder fans out there, Frank is one of the named developers working with Paizo and Goblinworks as part of their superstar lineup for the Emerald Spire MMO . Frank has been one of the writers to connect the two worlds of OSR work and Pathfinder, and we are glad to have him writing for us!

Frank Mentzer is an Old School gamer best known for writing five D&D rule sets (Basic, Expert, Companion, Masters, and Immortals) and other D&D products with his friend and co-author Gary Gygax. Frank was at TSR from 1980 to 1986 and is one of the best-selling authors in the history of the industry, with tens of millions of copies of his works published during that era. His other creations include the legendary Temple of Elemental Evil (with Gygax) and the game version of 2001: A Space Odyssey. He won the title of #1 Dungeon Master (1980) and an Origins Award for GameMaster Secrets II (1993). Frank has been a game auctioneeer at the world's largest game auction (at GenCon, the world's largest game convention, of course) for almost 30 years. He responds to Q&A message boards on multiple sites. Frank spent the last two decades in other business but, now that he's 'retired' (over 60), recently started this new publishing company, "Eldritch Enterprises", with Tim Kask and Jim Ward (both 'founding fathers' of the game industry in the 1970s) and Chris Clark (of Inner City Games). 

Second, we are converting all 8 of the original Razor Coast Indulgence expansions to Pathfinder and Swords and Wizardry. Like the pieces of eight of old, these eight pieces are RPG expansion gold!

Indulgences: Revisited, retreaded, and rebalanced

Craig Shackleton brings historical swashbuckling to your table expanding on the Art of the Duel
Wolfgang Baur lays out the fun overlooked by underwater adventuring everywhere
Nick Logue explores the powerful unarmed combat arts of the Tulita islanders
Rich Pett, Brendan Victorson, Nick Logue and Greg A. Vaughan add over 50 pages of adventure that plug right into your Razor Coast campaign at 1st, 6th and 7th levels.

We're adding this material to the Razor Coast Mega-Campaign volume to help take it to an estimated 350 pages for Pathfinder and 280 for Swords & Wizardry.

But that's not all!

When we hit our first bonus goal (NOW AT $80,000) we will create and publish FOUR new adventures exclusively for Razor Coast, for levels high and low, written by some of your favorite authors. The PDF of these adventures will be added to all the pledge levels at or above $150 and softcover print books will be added to all the pledge levels at or above $250.

This new book, The Heart of the Razor, will include four adventures:
1. From the twisted mind of Richard Pett, comes Angry Waters an adventure for 10th level characters
2. Owen KC Stephens of Super Genius Games will give you Jungle Fever, an adventure for 11th-12th level
3. Gary McBride, author of Way of the Wicked, brings you supernatural horror on the Razor in Curse of The Black Spot, for 5th Level, and
4. Tom Knauss, formerly of Bastion Press, breathes Sinful Whispers our way in his adventure for 5th level characters

And we have even more coming!

Hoist the staysails, catch the weather gauge, you have the helm sir! All cannon, the enemy is in sight. FIRE AS SHE BEARS! Isn't it time every player at the table had a hand, every round, in sinking the enemy ship? Building on the winning entries of a contest to create new rules, authors Lou Agresta and John Ling wrote a book to turn those ship toys into your own Master and Commander-style sea battles. If we fund and reach this next stretch goals we'll bring you a complete subsystem of ship-to-ship combat in the book, Fire As She Bears for both Pathfinder and Swords and Wizardry.

What gets more use than your stitched, textbook quality copy of the Razor Coast Mega-Campaign? The Player's Guide everyone is flipping through! Help us hit our goals and we'll bring you the Player's Guide in hard cover and in the lasting quality for which Frog God Games books are known. In hardcover it'll survive pizza, soda and your players!

Speaking of hard covers, Heart of the Razor as a top quality, stitched binding, hard cover is another must have bonus goal! 

Friends not at the table. That stinks. But d20 pro and Hero Labs can help, so help us reach our stretch goals and we'll make the Razor Coast Mega-Campaign available for both.

There's more to share, but you're going to have to wait until we fund to hear it.

Keep Spreading the Word!

http://www.kickstarter.com/projects/froggodgames/razor-coast

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