Monday, December 31, 2012

Razor Coast Sneak Peek #4

Rule the Razor you say? A fool’s ambition. The subtleties and perils of this realm are manifold. Land and sea murder at the whim of ancient gods. Men’s smiles hide a thousand knives. Those fooled into believing that the Kraken’s tentacles are more fearsome than its insidious and far-reaching schemes soon find themselves cruelly enlightened – usually moments before calamity claims their souls. The Razor is too vast, its terrors too multitudinous, for even the bravest adventurer to conquer. It won’t stop them from trying though, and that means good business for me. I thank the gods daily for sending so many fools into this world.
                   - Saldrin Seaheart, local guide and purveyor of “adventuring supplies” 

Thursday, December 27, 2012

38% Funded and we have goodies!

Effective Immediately all the pledges at the $110 level and above will also include the PDF of Dead Mans Chest. This Necromancer Games product (edition 3.5) runs 200 pages and is a treasury of nautical lore. No place offers more adventure than the ocean. No dungeon is as deep, no jungle as full of exotic and dangerous life. Most folk spend their entire lives on dry ground, unaware that entire civilizations thrive beneath the waves, sometimes far more ancient and steeped in mystery than any on the world's upper surface. Though player characters (PCs) have long grown familiar with the air-breathing world above, seldom do they venture into the depths, and when they do, they discover wonders they never dreamed existed. The ocean offers a venue for adventure that is at once alien and appealing. Strange things exist down there, as perilous as they are compelling.

Dead Man's Chest lays bare the ocean and the creatures that inhabit it. Within these pages are detailed rules for ship movement, as well as guidelines for underwater exploration, and three complete maritime adventures. This comprehensive source for sailing is sea-packed with over 100 new magic items, monsters, feats, prestige classes, and spells. Plus get a bonus NOW to accompany Dead Man's Chest™. Click Below to download Cannibal Hearts now. This pdf includes four magic items that... ah, you better see for yourself!

Wednesday, December 26, 2012

Razor Coast Update & Sneak Peek

Thank you to those fans who have backed the project already. We are excited to see this come to a reality. We are 1/3 of the way to being funded!

There have been questions about the Canada shipping and the pre-orders options. We will continue to answer them and post answers under the FAQ section of the Kickstarter at the bottom of the main page.

We have also added more info about the player's guide and Casey's exclusive module. 

We have lots of bonus goals coming too which as some of you have guessed will also include the Indulgences and yes even MORE NEW CONTENT! So stay tuned for those and keep spreading the word.

Here is another sneak peek at some of the amazing artwork from Razor Coast!

So keep spreading the word, posting to blogs & forums, facebook, G+, twitter, etc. Below are some images you can use

Tuesday, December 25, 2012

Razor Coast Kickstarter is LIVE!





Interview questions by Christopher Helton, conducted via email.

1. What brought about the genesis of the creation of Razor Coast? What inspirations stewed in your head for it to come about?

Razor Coast was born out of two of my favorite places in the world:

As a young boy my family vacationed on the Outer Banks of North Carolina every summer.  The landscape and the lore of those strange sandy isles captured me.  Nagshead, The Graveyard of the Atlantic, Ocracoke Island (Blackbeard's ole stompin' ground) and the old lighthouses dotting the coast - vacant sentinels who had born witness to terrifying storms and life-rending wrecks - all worked a strange alchemy on my young gamer's brain.  This was one piece of the puzzle.

When I moved to Hawai'i I was immediately struck by the sheer power of the islands.  They are primal and alive in a way no other place is.  Up in the mountains, bamboo forests creak eerily in the wind, and the jagged teeth of Shark's Cove gnash at the incoming waves.  My first trip to the Big Island (as Hawai’i is known) blew my mind - the history of the ali'i and the legends of Pele were such delicious fodder for gaming goodness that I couldn't resist.  The unfortunate history of the islands worked into this as well -- the whaling fleets, the plantations, the usurpation of the native Hawaiians set a great backdrop for a land in need of heroes.
From a strange mixture of the Outer Banks and the Hawaiian Islands, Razor Coast slowly came to life.  A coast of pirates and marauders with a distinctly Polynesian mythos, melded with all the sinister threats we have come to know and love in fantasy RPGs.

2. What makes Razor Coast such a good fit for each of these rule sets, since Swords & Wizardry and Pathfinder come from such different places, from a design viewpoint?

I think the two traits that links Swords and Wizardry and Pathfinder for me are these: First there is  an adherence to the wonderful traditions of fantasy roleplaying that have defined two generations enjoyment of our hobby and second,  a commonly shared sense of adventure.  Anyone who has ever played in a game I’ve run knows well that rules take a back seat in my sessions unless they contribute to and enhance the spirit of adventure, daring, danger and drama that fuels our imaginations as gamers.  Pathfinder and Swords and Wizardry both deliver the goods.

3. What sorts of games do you run within the Razor Coast setting? What sorts of things can people take from the setting to bring into their own games?

Razor Coast was born out of the single best gaming experience of my life.  Gencon 2000 was a magical event for me during which my core group (who I had gamed with since high school) all showed up at the con and we ended up meeting a group that was our delicious bizarro mirror image - a bunch of dudes from NYC who we instantly fell in love with.  I wanted to run something that would forge us together.  I had been stewing Razor Coast in my mind for years and Dajobas was hunting me in my dreams nightly (I'm terrified of sharks - have been since my trips to the Outer Banks, where my brother would force me to watch Jaws with him).

I decided to give Dajobas an ocean to swim in and let him feast on the blood of my group and our new found friends.  Many of the NPCs in the Razor Coast setting were PCs generated for that session - in fact most of the Wave Riders made their debut that fine Gencon Sunday morning.  I still have photos from that session somewhere and every time I find them, a warmth spreads through me.
After its birth, Razor Coast became the setting of choice in my games for the entire 6 years I spent in Hawaii from 2002-2008.  A lot of the set pieces and side adventures in there were spun from off-the-cuff adventures in which some friends would pop by and be like "would you run something for us tonight" and with about 15 minutes prep time I would unleash some of Razor Coast's sinister plots and denizens on them.

4. For those who may know the history of this project, what lessons have been learned that will see this setting finally get released and published?

Ha!  The single most important lesson I learned was that I have my limitations.  I was possessed of the idea that I could do ANYTHING before Razor Coast.  I learned I'm not a business man, nor do I have a head for publishing.  I also learned a lot about how stress can make you hide from things and do stupid things.  I hit bottom, not just in the industry, but in life.  I'm just happy I made it out the other end.

On the up side I learned another great lesson - this hobby is full of wonderful and supportive people who care deeply about one another.  Without the support of Greg Vaughan and all the lovely people at Frog God Games, and of course the indescribable and enormous dollops of human kindness Louis Agresta lavished upon me in my darkest hours, Razor Coast would have been my albatross.  Now its an incredibly exciting experience - not only fueled by my dark imaginings but also injected with goodness from the twisted minds, of Lou, Tim Hitchcock, Richard Pett, and a host of other unsavory masters of the dark arts.  Although its been a strange journey - we are ending up with a Razor Coast far more potent than the original, and for that I am eternally thankful to all corners.

5. What do you see happening with the future of Razor Coast?

This is a great question.  Lou and I have had many a disturbing discussion about where the setting could go from here.  It is truly unique, not only in content, but also in form and I think there are a host of opportunities for future development with FGG.  I have a TERRIBLE reputation of promising too much and delivering too little in this hobby, so I won't reveal anything now.  I'll wait until RC is out there in the world first - no longer counting krakens before they spawn, is Nicolas Logue.  And that's another lesson I've learned.


Sunday, December 23, 2012

Razor Coast Sneak Peek #3

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs and lightless depths teem with as many terrors as they do lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.

Every year another colony of hopeful settlers springs up, only to be silenced by the unforgiving landscape or butchered by fearsome tribes of monsters lurking just beyond the tree line. Yet still the colonists come in their hundreds, lured to the coast’s riches: its kava, its jocas fruit and koa wood, to name but a few. All treasures worth twice their weight in gold and all ripe for the picking along the Razor. Mossy placards emblazoned with the bold names of these colonies’ founders are the only testament left to their brief, prideful existence. The last chapter of their story is now told in dust and ash.

Port Shaw is the only survivor. The town clings to the coast like the sea’s most stubborn barnacle, impossible to scrape from the Razor’s edge. At times it limps along, vexed by demons, angry gods, cannibal tribes, dread pirate armadas, and worse; but at present the city thrives as foreign vessels flock to its harbor, their holds hungry for whale oil and other treasures.

Port Shaw menaces and delights in equal extremes. Treasures and pleasures abound in this whaling boomtown, but evil and abandon take almost every soul who comes her way. This playground of pirates is ruled by the crushing fist of the Municipal Dragoons and filled with both the ancient curses of the coast’s Tulita natives and dark secrets of its own. It is an easy place to die, and a town where countless legends are born. 

                   - From the Journals of Reiker Glassgrinder, naturalist and historian


Friday, December 21, 2012

Razor Coast Sneak Peek #2

The Razor Coast by Nicolas Logue

A sea of blood caresses the savage shore of the Razor. Port Shaw is beset by land and sea. Rising from the abyssal depths, Harthagoa, the bastard spawn of kraken and demon, drags whole fleets beneath the waves. In the fetid Blacksink Marsh, where unspeakable horrors are sunk beneath the bog water, accursed cannibals pay gory obeisance to an ancient shark god of slaughter.

A ghostly armada, murderous pirates, and bale-sharks prowl the seas. Meanwhile foreign invaders in search of baleen, ambergris, and gold menace the native Tulita tribes, driving them from their ancestral home with smoke-belching cannonade.

Pele, The Goddess of Fire and Wrack, watches all from her smoldering throne on Dreadsmoke mountain. She stands ever ready to purge the people of Port Shaw from her domain in a torrent of ash and molten lava. You decide the fate of the Razor Coast - A Dark Vista in dire need of heroes.

Razor Coast is a 250+ page mega-adventure by Nicolas Logue for 5th to 12th level characters. Using an exciting and entirely non-linear plot web format Razor Coast allows you and your players to brave wild adventures in any way you see fit. Set sail for peril. There will be blood by the bucket-full boyos.


Wednesday, December 12, 2012

SW KS Update

So I was hoping to be able to report the ship date of the rulebook today since they are all sitting at the printer. However, sadly, I need to report that we once again need to delay delivery. There were some missing images found on the PDF (thank you Steven Dolges) so we have decided to reprint those pages and fix the rulebook. This will delay the delivery until at least January. Therefore, we will also delay the invoice statements. We don't want to send them out before the holidays only to have the book take another few weeks. We hope you understand. We pride ourselves in a quality book and want to make this right.

As for the Kobold pledges only, we will be sending your statements and dice orders since there is no need to wait for the rulebook. All the other pledges have a rulebook and will be sent in January.
We apologize for any inconvenience and are equally disappointed that we did not get this book in your hands by the Holiday.

In the meanwhile, below is the cover art of the monster book, Monstrosities. We are looking at over 500 monsters in this bad boy!
~Blonde Frog

Monday, December 10, 2012

Frog God Games Get Social

A new featured rolled out this past weekend over on Google+ is something they are calling Communities. It is like having a discussion forum rolled into your G+ account. For fans of Google+ this is a boon because they can enter into even more conversations without having to leave their G+ page (which means not having to jump around from site to site to get the important information about your games and talk with fellow fans). If you have a Google Plus account, you can click the images below to find a link to the Frog God Games communities.

Swords & Wizardry

The Swords & Wizardry Discussion community has literally exploded in the last few days. Swords & Wizardry creator Matt Finch, various Frog God Games employees and some of your favorite Swords & Wizardry/OSR bloggers have already joined the discussions. All that is missing is you.

Update: When the Swords & Wizardry community reaches 500 members, Frog God Games will have a random drawing and give one (1) free PDF copy of the Swords & Wizardry version of Tome of Horrors Complete to a lucky winner.

Fans of Frog God Games

If you're a fan of Frog God Games in general, and would like to talk about some of their non-Swords & Wizardry adventures and products (such as their many Pathfinder adventures and aids) check out this community.

If you aren't over on G+ yet, or you are just starting out, ping one of the helpful Frog Minions for assistance.

Sunday, December 9, 2012

Razor Coast Sneak Peek #1

From Nick Logue

The first chapter details the campaigns' main villains and their dread agendas (most of which involve awful things for the people living within hundreds of leagues of them) and also gives detailed info on the three major potential story arcs for each. Later chapters include “Inciting Incidents" and basically supplies the GM with a bunch of tiny teaser encounters that draw the party into the main plot arcs or subplots connecting to them. There is no linear plot. The PCs have a bunch of encounters in their face, and they can get involved with the adventures behind them in ANY way they want. The adventure part of this builds to a climax, but the PCs actions could completely avert it, or make it even worse for everyone. It's all about hard choices and conflicts you need more than just a sturdy sword or fiery spell to overcome. Though those will definitely help when you are staring down the bastard spawn of demon and kraken. ;-)

Razor Coast Kickstarter is live 

Saturday, December 1, 2012

Status Update

Just wanted to update everyone on printing status. As you can imagine, we have been having holiday issues and some delays—greatly sorry for the delay, but both of our printers have been a bit backlogged, and we have had a few issues getting the art in as well. I wanted to let everyone know that the SW rulebook is printing and should ship to me next week (about 15 days to arrive to me), and the SW monster book is in the final throes of layout. The SNS 3-4 books had some errors at the printer, but I understand that they shipped to me Friday (usually takes 4-5 days to arrive). Northland Saga 5 should be here Monday (also had print delays).
Funny, this time we got the dice fastJ. All the rest of the SW materials are here at the warehouse, and we will start shipping SW orders out soon. Invoices will be sent out soon for shipping etc. We also are going to start including shipping in the Kickstarters to avoid invoices next time.
The Rappan Athuk subscription has had all 6 levels drafted and maps are in for the artist—I should have the first installment ready to go to you by the end of January. Cyclopean Deeps should release in alternate months (starting in February).
Thanks for bearing with us—FGG is fully committed to providing you all with the highest quality materials for your Swords and Wizardry and Pathfinder Games and would rather deliver late than sub-par.  

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