Here we are in November, and news for the month is as follows:
1. Slumbering Tsar 11 is out, and 12 is in final editing.
2. Northland Saga 2 is out, and 3 is in layout! Look for several more volumes of this soon.
3. TOAD arrives this week late to me, so will ship December 1. The pre-order price goes away as soon as I ship the first book--so act now and save $8!
4. Rappan Athuk is progressing, still slated for a July/August release.Oh yeah, its gonna have a textured faux leather cover.
5. Black Monastery is in final proofing. Pre-order sales will begin around December 1. Release in late January/early February. price will be $39.99 preorder, $44.99 after.
6. Tsar subscription orders will end the day after Tsar 14 releases. This book will cost a fortune to print, so I will not be making any extras. Paizo will have a (very) limited number for sale. I believe it will be the largest RPG book ever made. Shipping invoices will be mailed to subscribers as soon as I know the final weight, although I am trending to send it flat rate priority mail to everyone (probably a large box to make sure its heavily insulated from damage.
7. Several new SNS/ONS books are in various stages of work process....news on them a bit later.
8. SW softcover rulebooks will be for sale again in about 1 week, reprints will arrive soon.
9. I have received reprint copies of ONS 3 (Spire) and Fane of the Fallen--so they are for sale again.
10. The Frog Family will be visiting their poison arrow relatives in Costa Rica from Feb 10-March 15. No orders will be processed during that time, so please try to get everything in prior to Feb 5 or so so I can pack and ship before Mrs. Frog makes me get on an airplane!
11. My Ebay site will soon have a ton of old stuff listed (estimate 2-3 weeks). This will include hundreds of Warhammer miniatures (some were competition level models from when I used to play the world circuit---painted usually by GW staff), Traveller oops from the 1970s and 1980s, Forgotten Realms and Al Quadim books, and other stuff. I simply don't have room in my warehouse and office for the stuff anymore, so after filling 3 buildings up, I decided I had to get rid of some of it. The Gamelord's and JG stuff of course, is never going up for sale.
12. FGG will be attending North Texas RPG Con in Dallas in June, as well as PaizoCon in July. Look us up there. NTRPG is even going to make an exception and let Greg run a Pathfinder table. Matt and I will be running Mythus Tower almost continuously for 4 days, of course.
13. About 50 copies of SW Tome of Horrors are left--order now, or forever hold your peace. NTRPG will also have 50 copies for sale; but once these 100 are gone, that's all folks!
14. I still have no clue how to format this text (as should be obvious):) More news soon!
Friday, November 18, 2011
Monday, October 24, 2011
October 24, 2011
FGG-The Big Announcement
The background of the big announcement goes all the way back to1978, when I read a small book by Gary Gygax detailing the use of outdoor and wilderness adventures in D&D. This book, along with what has affectionately been termed the “Skull Dungeon” of John Holmes fame, formed the basis of my thinking when I began to write my own vast dungeon that I called Rappan Athuk.
A decade ago, I released the first few levels of Rappan Athuk as a book, which wasfollowed by a series of releases of different parts and pieces (29 levels in the first 3 books, andanother 7 or so later in Rappan Athuk Reloaded).
To my surprise, even though I expected it to be a success,Rappan Athuk turned out to be one of the major hits of the Third Edition decade. Even though it’s not the largest dungeon that was ever published (it might be this time!), it quickly picked up a reputation for being one of the deadliest, and if you haven’t heard, “Don’t go down the Well” or “Beware of Purple Worms,” you probably weren’t attending gaming conventions or reading the RPG internet during the Third Edition years.
Rappan Athuk Reloaded,which contained a lot more of the original dungeon, became an immediate collector’s item. With only 1000 copies ofRappan Athuk’s expanded version in existence, many players unfortunately could never get a copy. This was probably fortunate for a lot of player characters, but it means that many people who wanted to see the dungeon’s broader scope never got to see what they were missing.
Well, it’s been almost 10 years since I wrote the last few chapters of Rappan Athuk Reloaded. As you would expect, I haven’t been idle during that time. In fact, over the last few hundred gaming sessions I’ve run, I have continued to write up my notes from levels that were never published, and add new levels as adventurers continued to explore. Many of the mid-level areas have been fleshed out (the ultimate adversaries, of course, remained the same), and several new upper levels have been added as adventurers avoided “The Well” and “The Mausoleum” in attempts to delve deeper into Rappan Athuk’s depths. I have been mulling over what to do to get this monster out to all of you. So here goes…
Weighing in with over 50 dungeon levels and dozens of wilderness areas, Rappan Athuk will be released next summer as a hardbound, library-stitched book in both Pathfinder and Swords and Wizardry formats. The book contains 18 more levels even thanRappan Athuk Reloaded, as well as the outdoor adventures supporting them. I am also working on a leather cover (or faux leather) for thebinding.
This thing is truly the granddaddy of all dungeons. It represents years of play testing, years of adventure, and hundreds of player character deaths. Many parts of my campaign that have transpired over the years are included in its pagesfrom the dead remains of fallen heroes, to marks left on walls, to cryptic scribblings left by lost or dying adventurers.
Just like the dungeons of the early 1970s played by Gary Gygax and Dave Arneson,Rappan Athukis like a living being, big enough to be used for thousands of hours of play. From the Goblin city of Greznek to the Hall of the Titan Cyclops, from the Well of Zelkor to the Mithril gates, and from the Well of Agamemnon to the Abyssal pocket-plain and to the throne of Orcus himself—this terrifying place will create memorable experiences for all players and Game Masters.
This Tome represents the completed manuscript, including the wilderness surrounding the dungeon, three villages nearby, and the dreaded Temple of Tsathogga, where the sinister, evil priests of the frog-demon seek dark secrets and dark powers lost when the army of light destroyed the temple of Orcus at the site.
This book will be available for pre-order in March or April 2012. Retail price and page count are still to be determined (though it will probably be about $125 and 1000 pages or so). The pre-ordered copies will contain bonus material as a pdf enhancement that were cut from the final manuscript and will not be available after the pre-order period ends.
So once again, in this new decade of gaming, we will have the chance to say, “Don’t go down the Well.”
The background of the big announcement goes all the way back to1978, when I read a small book by Gary Gygax detailing the use of outdoor and wilderness adventures in D&D. This book, along with what has affectionately been termed the “Skull Dungeon” of John Holmes fame, formed the basis of my thinking when I began to write my own vast dungeon that I called Rappan Athuk.
A decade ago, I released the first few levels of Rappan Athuk as a book, which wasfollowed by a series of releases of different parts and pieces (29 levels in the first 3 books, andanother 7 or so later in Rappan Athuk Reloaded).
To my surprise, even though I expected it to be a success,Rappan Athuk turned out to be one of the major hits of the Third Edition decade. Even though it’s not the largest dungeon that was ever published (it might be this time!), it quickly picked up a reputation for being one of the deadliest, and if you haven’t heard, “Don’t go down the Well” or “Beware of Purple Worms,” you probably weren’t attending gaming conventions or reading the RPG internet during the Third Edition years.
Rappan Athuk Reloaded,which contained a lot more of the original dungeon, became an immediate collector’s item. With only 1000 copies ofRappan Athuk’s expanded version in existence, many players unfortunately could never get a copy. This was probably fortunate for a lot of player characters, but it means that many people who wanted to see the dungeon’s broader scope never got to see what they were missing.
Well, it’s been almost 10 years since I wrote the last few chapters of Rappan Athuk Reloaded. As you would expect, I haven’t been idle during that time. In fact, over the last few hundred gaming sessions I’ve run, I have continued to write up my notes from levels that were never published, and add new levels as adventurers continued to explore. Many of the mid-level areas have been fleshed out (the ultimate adversaries, of course, remained the same), and several new upper levels have been added as adventurers avoided “The Well” and “The Mausoleum” in attempts to delve deeper into Rappan Athuk’s depths. I have been mulling over what to do to get this monster out to all of you. So here goes…
Weighing in with over 50 dungeon levels and dozens of wilderness areas, Rappan Athuk will be released next summer as a hardbound, library-stitched book in both Pathfinder and Swords and Wizardry formats. The book contains 18 more levels even thanRappan Athuk Reloaded, as well as the outdoor adventures supporting them. I am also working on a leather cover (or faux leather) for thebinding.
This thing is truly the granddaddy of all dungeons. It represents years of play testing, years of adventure, and hundreds of player character deaths. Many parts of my campaign that have transpired over the years are included in its pagesfrom the dead remains of fallen heroes, to marks left on walls, to cryptic scribblings left by lost or dying adventurers.
Just like the dungeons of the early 1970s played by Gary Gygax and Dave Arneson,Rappan Athukis like a living being, big enough to be used for thousands of hours of play. From the Goblin city of Greznek to the Hall of the Titan Cyclops, from the Well of Zelkor to the Mithril gates, and from the Well of Agamemnon to the Abyssal pocket-plain and to the throne of Orcus himself—this terrifying place will create memorable experiences for all players and Game Masters.
This Tome represents the completed manuscript, including the wilderness surrounding the dungeon, three villages nearby, and the dreaded Temple of Tsathogga, where the sinister, evil priests of the frog-demon seek dark secrets and dark powers lost when the army of light destroyed the temple of Orcus at the site.
This book will be available for pre-order in March or April 2012. Retail price and page count are still to be determined (though it will probably be about $125 and 1000 pages or so). The pre-ordered copies will contain bonus material as a pdf enhancement that were cut from the final manuscript and will not be available after the pre-order period ends.
So once again, in this new decade of gaming, we will have the chance to say, “Don’t go down the Well.”
Thursday, September 29, 2011
September 29, 2011
All the Tome pre-orders have shipped out now, including the “weird
orders” (and you know who you are. I have corrected a few shipping
errors so far, but overall it looks like Dawn and I did pretty good on
minimizing mistakes. We still have about 70 copies of Swords and
Wizardry Tome fo Horrors for sale; but get one soon, they are going
fast!
I have held 50 copies of the SW Tome for exclusive sale at the North Texas RPG Con I Dallas next June (where Matt and I run a nearly continuous game for 4 days). Other than those (and you must be present to buy one), the remaining 70 are all I have left.
We have sold out of a few of our books (Pathfinder versions of Fane of the Fallen and Jungle Ruins of Madaro Shanti), so I have ordered small quantities of reprints on these. I was able to do so since the printer had extra covers made (about 30 of each), and did not have to pay a set-up fee to do small reprints.
Tome of Adventure Design is getting rave reviews all over the internet, and pre-orders will be taken through Thanksgiving or so (we are out of town that week; so no reason to cut them off while I am away). Get them while they last, the price goes up after the pre-order period ends.
Northland Saga 2 is at the printer and should arrive in 3 weeks or so. Tsar 10 should be here next week (and I will ship to you patient folks who ordered it early the day I get it). Tsar 11 is almost ready (art arrived Friday, beating Greg currently).
We are discussing a potential deal with HeroLab for the PFRPG for Tome of Horrors. News on that soon!
Finally, Black Monastery has all the component bits here and will be released in February or so, and we are still on track for a March/April delivery of the Slumbering Tsar hardcover.
Big news on the next big product will be coming soon.
Thanks to all of you for your patronage and kind words. You keep buying them, we’ll keep making them. We love this game, and are glad you all enjoy our products!
I have held 50 copies of the SW Tome for exclusive sale at the North Texas RPG Con I Dallas next June (where Matt and I run a nearly continuous game for 4 days). Other than those (and you must be present to buy one), the remaining 70 are all I have left.
We have sold out of a few of our books (Pathfinder versions of Fane of the Fallen and Jungle Ruins of Madaro Shanti), so I have ordered small quantities of reprints on these. I was able to do so since the printer had extra covers made (about 30 of each), and did not have to pay a set-up fee to do small reprints.
Tome of Adventure Design is getting rave reviews all over the internet, and pre-orders will be taken through Thanksgiving or so (we are out of town that week; so no reason to cut them off while I am away). Get them while they last, the price goes up after the pre-order period ends.
Northland Saga 2 is at the printer and should arrive in 3 weeks or so. Tsar 10 should be here next week (and I will ship to you patient folks who ordered it early the day I get it). Tsar 11 is almost ready (art arrived Friday, beating Greg currently).
We are discussing a potential deal with HeroLab for the PFRPG for Tome of Horrors. News on that soon!
Finally, Black Monastery has all the component bits here and will be released in February or so, and we are still on track for a March/April delivery of the Slumbering Tsar hardcover.
Big news on the next big product will be coming soon.
Thanks to all of you for your patronage and kind words. You keep buying them, we’ll keep making them. We love this game, and are glad you all enjoy our products!
Friday, September 23, 2011
September 23, 2011
TOME HAS SHIPPED!
We got all of them out except a few weird orders (6 or so left) I am still sorting through--I probably made a few mistakes; so let me know if I did. I know in at least one case I shipped a book to an old address (and then shipped on to the correct address the next day).
We got all of them out except a few weird orders (6 or so left) I am still sorting through--I probably made a few mistakes; so let me know if I did. I know in at least one case I shipped a book to an old address (and then shipped on to the correct address the next day).
Wednesday, September 7, 2011
September 7, 2011
8 Tons of books were loaded onto trucks today in Missouri...bound for my house! Tome will ship week of September 19!
Friday, August 26, 2011
August 26, 2011
FREE DOWNLOADS!!
To download the files, place cursor over the link, click right mouse and "Save Target As". Or you can open the file and print it immediately.
To download the files, place cursor over the link, click right mouse and "Save Target As". Or you can open the file and print it immediately.
The first is a compilation of the Lairs sections and weighs in at a hefty 127 pages (not bad for a free download). Lairs Download
The second is a treatment of all the Tome monsters by terrain type. Monsters Download
And finally, a free teaser download of selected sections of the
Ultimate Book of Adventure Design for your perusal. These downloads are
also posted at Paizo (free downloads) and the DTRPG (again, free
downloads). UBAD Download
Enjoy!
Tuesday, August 23, 2011
Monday, August 22, 2011
August 22, 2011
Lots of updates this week. First, Tome is at press and should be to me
in about 2 weeks. The proofs were gorgeous, and this book is going to be
the coolest thing I have ever been associated with. On that note, two
free downloads have been compiled by Chuck—the first is a compilation of
the lairs sections, and weighs in at a hefty 127 pages (not bad for a
free download). The second is a treatment of all the Tome monsters by
terrain type. These downloads will be posted here at our site, directly
into your order forms, at Paizo (free downloads) and at DTRPG (again,
free downloads) soon. Paizo still has limited quantities of Tome
Pathfinder and I will have a few extras (maybe 50 or so) of the Swords
and Wizardry versions. I will say it again—this book will not be
reprinted, so get them while they are still available.
Based on the cost to print large hardcovers, I will be taking pre-orders for UBAD (also known as the Ultimate Book of Adventure Design) very soon. Like any other large hardcover, we will limit the run to orders plus a few extras. It will be stitch bound (textbook style) and features perhaps Rowena’s coolest cover to date. I will put a description together (see below), but rather than take me at my word, we are providing a free teaser download of selected sections of the book for your perusal. MSRP is still being determined, but look for it in the 300-400 pages and $40-$50 range.
In other news, Tsar 10 will be posted in a day or so. We have had issues with the covers on Tsar 9 (again, sorry for the delay) in softcover, but I am assured we will have both Tsar 9 and 10 late next week to ship.
This week also, Splinters of Faith 9 and 10, Hex Crawl Chronicles 3, One Night Stands 2 – Death in Painted Canyon and One Night Stands 3 – The Spire of Iron and Crystal, all go on sale as both books and as pdfs. Descriptions of all are below. This completes the Splinters series, and I have set Jeff and Gary hard at work on a new series—no news yet, but it involves a strange demonic creature whose name begins with “N”.
Black Monastery is all edited and awaiting layout. It will likely be put up for pre-order sometime in November. This one is similar to UBAD, in that as it will be a stitch-bound hardcover, I am going to sell it by preorder only. With a fold-out map and the string, it is likely going to be in the $40 range.
Northlands Saga 2-3, as well as Hex Crawls 4 are in the works (next month I think), and should be ready for me to proof soon.
Thanks again for all your patronage over these past few months, we appreciate it, and we look forward to making a ton of cool books over the next several years!
New Book Descriptions:
UBAD
A fantasy adventure game, at its very heart, is about developing an open-ended “story” of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what’s going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your “work” is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy – and if you’re an experienced referee you know exactly what I mean – the game has to start … with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into.
The Ultimate Book of Adventure Design is organized as a series of “books,” each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that I’ve created over a quarter of a century (sigh) for my own use. I should say up front that these are tables for deep design – in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. My shorter tables tend to deliver cryptic results designed to shock the reader’s creativity into filling in the gaps, whereas my longer tables are unusably vast for easy random generation, being designed to shock the reader’s creativity into operation by presenting a sea of possibilities.
Slumbering Tsar Part 10
Slumbering Tsar: The Hidden Citadel, Part 2 - Echoes of Despair
The player characters continue to plumb the true depths and echoing halls that are the Citadel of Orcus. Within they explore the Templar Garrison and Dungeons of Orcus and discover their profane occupant, remaining after all these years. They discover the Thrall Quarters and the Forges and the lingering horrors of the Magitect and the legacy of He Who Walks Before.
Hex Crawl Chronicles 3
Beyond the Black Water
Across the Black Water there is a dismal land of grey hills and eerie shadows, the home of the strange merchants of the black arcs and their weird masters. Travel to a place where sane men dare not tread and discover the secrets of an alien and unwholesome land. Demon-haunted highlands and living forests await your arrival – don’t let a lack of courage keep them waiting.
Splinters of Faith 9: Duel of Magic (Levels 10 through 14)
PCs journey from a temple of good magic to face a coven of evil witches where they must rescue an astral deva.
Splinters of Faith 10: Remorse of Life (Levels 13 and greater)
With the completed Scepter of Faiths, PCs must track down the evil Akruel Rathamon in the temple city of Al-Sifon before he consolidates his power and again sets out to conquer the land.
One Night Stands 3 - Spire of Iron and Crystal
Another of the Saturday Night Specials series, this module takes the players to a long lost tower. Deep in the wilderness stands the legendary Spire of Iron and Crystal, a bizarre structure of twisting iron and four enormous crystals that seem to grow from the very ground itself. The fabled riches of the Spire have never been plundered, for no entrances have ever been found.... Until now. Your party of adventurers has discovered the long-hidden secret of entering the Spire.
One Night Stands 2- Death in the Painted Canyonsis an adventure for 4-6 characters levels 5-6.
The party should include a mix of abilities, especially characters with investigative and survival skills. It would be helpful, but not necessary, if at least one PC has some knowledge of the Painted Canyons, or at least some experience with desert survival. Also, a PC or companion with the outdoor abilities would be helpful, but is not needed. If your party lacks investigative skills, there are clues as to the criminal conspiracy in the gnoll encampment, or you can just drop that aspect of the adventure and run it as a stand up fight. Parties lacking survival skills or desert experience can hire a guide at Salt Springs for 3 silver shekels (gp) a day. There is a hidden secret behind all the events of Death in the Painted Canyons; a great deal of combat can be expected, and those attempting this adventure should be prepared for a vicious battle before resolving the plot.
Based on the cost to print large hardcovers, I will be taking pre-orders for UBAD (also known as the Ultimate Book of Adventure Design) very soon. Like any other large hardcover, we will limit the run to orders plus a few extras. It will be stitch bound (textbook style) and features perhaps Rowena’s coolest cover to date. I will put a description together (see below), but rather than take me at my word, we are providing a free teaser download of selected sections of the book for your perusal. MSRP is still being determined, but look for it in the 300-400 pages and $40-$50 range.
In other news, Tsar 10 will be posted in a day or so. We have had issues with the covers on Tsar 9 (again, sorry for the delay) in softcover, but I am assured we will have both Tsar 9 and 10 late next week to ship.
This week also, Splinters of Faith 9 and 10, Hex Crawl Chronicles 3, One Night Stands 2 – Death in Painted Canyon and One Night Stands 3 – The Spire of Iron and Crystal, all go on sale as both books and as pdfs. Descriptions of all are below. This completes the Splinters series, and I have set Jeff and Gary hard at work on a new series—no news yet, but it involves a strange demonic creature whose name begins with “N”.
Black Monastery is all edited and awaiting layout. It will likely be put up for pre-order sometime in November. This one is similar to UBAD, in that as it will be a stitch-bound hardcover, I am going to sell it by preorder only. With a fold-out map and the string, it is likely going to be in the $40 range.
Northlands Saga 2-3, as well as Hex Crawls 4 are in the works (next month I think), and should be ready for me to proof soon.
Thanks again for all your patronage over these past few months, we appreciate it, and we look forward to making a ton of cool books over the next several years!
New Book Descriptions:
UBAD
A fantasy adventure game, at its very heart, is about developing an open-ended “story” of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what’s going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your “work” is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy – and if you’re an experienced referee you know exactly what I mean – the game has to start … with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into.
The Ultimate Book of Adventure Design is organized as a series of “books,” each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that I’ve created over a quarter of a century (sigh) for my own use. I should say up front that these are tables for deep design – in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. My shorter tables tend to deliver cryptic results designed to shock the reader’s creativity into filling in the gaps, whereas my longer tables are unusably vast for easy random generation, being designed to shock the reader’s creativity into operation by presenting a sea of possibilities.
Slumbering Tsar Part 10
Slumbering Tsar: The Hidden Citadel, Part 2 - Echoes of Despair
The player characters continue to plumb the true depths and echoing halls that are the Citadel of Orcus. Within they explore the Templar Garrison and Dungeons of Orcus and discover their profane occupant, remaining after all these years. They discover the Thrall Quarters and the Forges and the lingering horrors of the Magitect and the legacy of He Who Walks Before.
Hex Crawl Chronicles 3
Beyond the Black Water
Across the Black Water there is a dismal land of grey hills and eerie shadows, the home of the strange merchants of the black arcs and their weird masters. Travel to a place where sane men dare not tread and discover the secrets of an alien and unwholesome land. Demon-haunted highlands and living forests await your arrival – don’t let a lack of courage keep them waiting.
Splinters of Faith 9: Duel of Magic (Levels 10 through 14)
PCs journey from a temple of good magic to face a coven of evil witches where they must rescue an astral deva.
Splinters of Faith 10: Remorse of Life (Levels 13 and greater)
With the completed Scepter of Faiths, PCs must track down the evil Akruel Rathamon in the temple city of Al-Sifon before he consolidates his power and again sets out to conquer the land.
One Night Stands 3 - Spire of Iron and Crystal
Another of the Saturday Night Specials series, this module takes the players to a long lost tower. Deep in the wilderness stands the legendary Spire of Iron and Crystal, a bizarre structure of twisting iron and four enormous crystals that seem to grow from the very ground itself. The fabled riches of the Spire have never been plundered, for no entrances have ever been found.... Until now. Your party of adventurers has discovered the long-hidden secret of entering the Spire.
One Night Stands 2- Death in the Painted Canyonsis an adventure for 4-6 characters levels 5-6.
The party should include a mix of abilities, especially characters with investigative and survival skills. It would be helpful, but not necessary, if at least one PC has some knowledge of the Painted Canyons, or at least some experience with desert survival. Also, a PC or companion with the outdoor abilities would be helpful, but is not needed. If your party lacks investigative skills, there are clues as to the criminal conspiracy in the gnoll encampment, or you can just drop that aspect of the adventure and run it as a stand up fight. Parties lacking survival skills or desert experience can hire a guide at Salt Springs for 3 silver shekels (gp) a day. There is a hidden secret behind all the events of Death in the Painted Canyons; a great deal of combat can be expected, and those attempting this adventure should be prepared for a vicious battle before resolving the plot.
Friday, August 12, 2011
August 12, 2011
From the printer to me this morning:
Below are the schedules we have put in place for the two Tome of
Horrors titles. If you have any questions, please let me know.
Proofs out: 8/15/11
Proofs back: 8/17/11
Ship Date: 9/3
We took an extra week or so to fix typos etc. identified in the pdfs by
some of you. The shipping to myself will take a week or so, then I'll
start shipping out to you guys at a rate of 50 or so books a day. Sorry
for the brief delay, but since a few errors were found, I wanted to fix
them!Thursday, August 4, 2011
August 4, 2011
Yeah!!! Tome of Horrors is up and out in pdf format at all sales
locations!!! We apologize for the technical issues associated with the
huge files, but I believe they are all resolved now. Books are at the
printer, and I expect a test copy late next week. Then they truck ship
(that's right) to me, and I mail to all of you. I am buying a back brace
soon!
Tsar 9 is still delayed (printer went to Gencon), but I understand I will receive Tsar 9, Spire of Iron and Crystal (ONS 3), Splinters 9-10, Hollow Mountain (ONS 2) and Hex Crawls 3 next week. These will go on sale as soon as I get them. Next up is the free download lair supplement for Tome, the Ultimate Book of Adventure Design (UBAD--don't miss out on this one) and Northlands 2, along with a couple new Saturday Night Specials releases, Saercoth (SNS 2). Black Monastery is just about ready to start layout, but we are resting Chuck for a few days to allow his carpel tunnel to repair itself following the heroic effort on Tome. As a side note--I am stitch binding all of our hardcovers from here on out, so prices will have to go up a bit (its >$3/unit added costs to do this). That being said, your books should last a lifetime that way.
Greg is at Gencon, if you are there, stop and say hello...he wil be at the Paizo booth most of the show. Paizo, Drive Thru RPG and the OSR (Joe Browning) booths all have FGG books for sale as well at the show. I think Joe even has SW versions of pre-release copies of ONS 2-3 and Splinters 9-10.
Thank you all again for being the game's greatest fans. We appreciate the support you give us, and the nice emails and reviews we have been getting on our products. None of us does this for the money, so the feedback and praise means a lot and keeps us going.
Tsar 9 is still delayed (printer went to Gencon), but I understand I will receive Tsar 9, Spire of Iron and Crystal (ONS 3), Splinters 9-10, Hollow Mountain (ONS 2) and Hex Crawls 3 next week. These will go on sale as soon as I get them. Next up is the free download lair supplement for Tome, the Ultimate Book of Adventure Design (UBAD--don't miss out on this one) and Northlands 2, along with a couple new Saturday Night Specials releases, Saercoth (SNS 2). Black Monastery is just about ready to start layout, but we are resting Chuck for a few days to allow his carpel tunnel to repair itself following the heroic effort on Tome. As a side note--I am stitch binding all of our hardcovers from here on out, so prices will have to go up a bit (its >$3/unit added costs to do this). That being said, your books should last a lifetime that way.
Greg is at Gencon, if you are there, stop and say hello...he wil be at the Paizo booth most of the show. Paizo, Drive Thru RPG and the OSR (Joe Browning) booths all have FGG books for sale as well at the show. I think Joe even has SW versions of pre-release copies of ONS 2-3 and Splinters 9-10.
Thank you all again for being the game's greatest fans. We appreciate the support you give us, and the nice emails and reviews we have been getting on our products. None of us does this for the money, so the feedback and praise means a lot and keeps us going.
Subscribe to:
Posts (Atom)