those who haven't read on the gaming boards yet, Frog God Games is
working on creating our own world to tie together our products. While
you can certainly still run them as is in your own campaign, they will
also canonically be within the same FGG campaign world, The Lost Lands. In all of our feature books (and even our little ones) we are trying to release dribs and drabs of the FGG world setting, and Razor Coast is
no exception. A close reading will reveal tantalizing clues about the
setting that will all fit together when the setting comes out. An
important part of this world is now the Razor Coast.
We have listed a lot more information below about this product. On top
of that, we have a new series that will be coming out in late 2013 by
Richard Pett called The Blight. More on this in future issues of the Rana Reader.
Greg Vaughan writes "In fact, after Razor Coast and The Blight, the only big piece of the puzzle left before the campaign setting itself will be Sword of Air, which will reveal A LOT of the campaign world. The forthcoming FGG world will comprehensively include Razor Coast, The Blight, Rappan Athuk, Sword of Air, and Slumbering Tsar in one contiguous, consistent setting. (plus Ebon Shroud...plus Carcass...plus The Haunted Hills of Harrowfar...). Plus don't forget the Splinters of Faith, Northlands Saga, and all the One Night Stand and Saturday Night Special adventures
plus EVERYTHING EVER PREVIOUSLY RELEASED BY NECROMANCER GAMES (Except
the Judge's Guild stuff. We do not have the rights to that and the
Wilderlands is its own setting anyway. Also Hex Crawls Chronicles falls
essentially into it's own world by John Stater. This however will fall
within the same universe and have ties to his Land of Nod.)"
To tie this important piece into the upcoming world we knew it was important to get you as much information as possible.
SO, WHAT IS RAZOR COAST?
sea of blood caresses the savage shore of the Razor. Rising from the
abyssal depths, Harthagoa, the bastard spawn of a She-Kraken and
Demogorgon drags whole fleets beneath the waves.
In the fetid Blacksink Marsh, unspeakable horrors lurk beneath the bog
water, accursed cannibals pay gory obeisance to an ancient shark god of
slaughter - begging its return.
A ghostly armada, murderous pirates, and balesharks prowl the waves -
all threaten Port Shaw, the only bastion of "civilization" on the Razor.
The city hosts foreign invaders chasing baleen, ambergris, and gold.
They menace the native Tulita tribes and drive them from their ancestral
home with smoke-belching cannonade.
The Goddess of Fire and Wrack, watches from her smoldering throne on
Dreadsmoke Mountain. She stands ever ready to purge the people of Port
Shaw from her domain in a torrent of ash and molten lava.
THE GREAT AGE OF SAIL MEETS SWORDS & SORCERY
The Razor Coast 350+ page swashbuckling mega-campaign sails you into a
fantastical, pirate packed Hawaii that never was and takes your
characters from 5th to 12th level. A complete campaign in one book that
puts players firmly in the driver’s seat, Razor Coast contains:
Over 250 unique creatures to meet or fight, 13 major NPCs with their own
schemes and agendas, nearly 70 stand-alone encounters, 25
mini-adventures (including 5 ocean or island, 2 swamp, 6 urban, 7
subterranean, 1 shipboard, and 4 underwater), 2 campaign-sized plot arcs
and over 30 subplots, 2 climactic mega-battles, new player options, new
gods, over 100 original pieces of full-color art and cartography,
printed in the USA to hand-stitched textbook manufacturer’s
specifications. Made to last!
Not to mention a host of expansion material if we fund, including:
Heart of the Razor 4 full-length adventures by Richard Pett, Owen K.C. Stephens, Tom Knauss, and Gary McBride
Fire As She Bears Design your own ships from the hull out and fight Age of Sail combats like you've never seen before
So check out Razor Coast,
the sandbox campaign setting and adventure path, created by Nicolas
Logue. Written by Nicolas Logue, Tim Hitchcock, and Lou Agresta with
contributions from Adam Daigle, John Ling, Richard Pett, Greg A.
Vaughan, and more. Brought to you on Kickstarter by Frog God Games, for
the Pathfinder Role-Playing Game and Swords & Wizardry. Don't miss
the chance to support this project!
INSIDE RAZOR COAST YOU WILL FIND…
A CITY HOLDING TIGHT BY IT’S FINGERTIPS Rule the Razor you say? A fool’s ambition. The subtleties and perils
of this realm are manifold. Land and sea murder at the whim of ancient
gods. Men’s smiles hide a thousand knives. Those fooled into believing
that the Kraken’s tentacles are more fearsome than its insidious and
far-reaching schemes soon find themselves cruelly enlightened – usually
moments before calamity claims their souls. The Razor is too vast, its
terrors too multitudinous, for even the bravest adventurer to conquer.
It won’t stop them from trying though, and that means good business for
me. I thank the gods daily for sending so many fools into this world.
- Saldrin Seaheart, Port Shaw purveyor of “adventuring supplies”
Shaw, a city built to exploit the riches of the Razor. Where Tropical
storms sweep down on a moment’s notice; earthquakes strike with no
warning; volcanoes smoke and bleed stone, always on the edge of
eruption. Where tidal waves tidal waves suck whole villages out to sea –
every other day. Those hardy enough to survive, reap a bounty filled
with natural treasures, rich food, and all the trappings of paradise.
Yet the beacon of paradise, by its nature, draws rapacity to its shores.
Men and women with conquest in their merciless hearts, freebooters who
slaughter the innocent for gain, and inscrutable sea monsters all flock
to Port Shaw to make their fortune or hunt their prey. This is no place
for a soul unskilled with blade or spell, and only the most hardened
adventurers make their livelihood from a city few expect to last a
THE DEMON BELOW, TIMELESS AND PATIENT
when demon bred with kraken, Harthagoa the Krakenfiend united the
sahuagin hordes, obliterated the Eternal Empire of the Malenti, gobbled
the might of the Locathah until only a small, embattled kingdom remains
and slapped down with barbed tentacles every gang of jumped-up “heroes”
that ever swung a cutlass or tossed a spell in his direction. Every last
band of adventurers – from the least to the greatest – that thought
they could take him, he took to a watery grave.
No one doubts he’s coming for Port Shaw, one day, with any army of the
foulest fish-thing and every seaweed-slimed monstrosity to ever crawl
the ocean depths at his command. The only question is when?
And to think – you only just arrived.
A TRAMPLED PEOPLE
The newcomers brought strange ships: merchant cogs and three-masted
frigates, giant dromons and slave barges from the far off hell of
Carcass, trawlers and whalers.
Death followed in their wake. Death and misery. The newcomers violated
hospitality, destroyed sacred lands, slew Dolphin in their nets and
butchered Whale, spreading a red stain across the Razor Sea. Whole
tribes they sold into wretchedness in their pox-ridden slave markets.
Whale-silence and seas of blood mean only one thing to the Tulita.
The Time of the Shark is at hand.
A DARK DELIVERANCE ON THE MOVE
Turtle, Dolphin, and Whale weakened, The Hunger That Swims cuts through
the depths toward shore once more. After centuries absence, His Chosen
stalks, preceding the Hunger God’s return. Yet only a rash of mysterious
shark attacks to the Chosen of Dajobas’ hunting among us. What horrors
shall you find, tracking this herald of the Shark God to the cold sea
caverns and submerged tunnels of his lair? To the salt-rusted cages of
still living victims? What secrets of the Shark God shall you learn?
AN ODYSSEY OF ADVENTURE
Hunt the legendary – some say mythical – treasure of Garr Bloodbane,
Bane of the Razor across islands infested with undead cannibal pygmies
Barter with island witches to buy the souls of legendary sea-captains
Seek the arcane secrets of the long-vanished Necromancer King, Tarath-Vreen, deep within the sea-washed sewers of Port Shaw
Save shipwrecked sailors from the ferocious Children of Omargwato,
degenerate Cyclopes barbarians descended from an ancient civilization
steeped in cruelty
Unravel the mystery surrounding the death of the great Jacob Razor,
then join his hell-bent widow Captain Bethany Razor on her quest for
Design your own Man of War from the bottom up: every cannon, every bit
of magic. Hire crew, train, and pit them cannon to cannon, cutlass,
spell and ramming speed against any ship that sails the Razor Sea
Train with the greatest assassin who ever lived, befriend the
mightiest pirate lord alive, join or challenge the most insidious crime
syndicate this side of the ocean
Lead a revolution of the oppressed, or build a private empire with the backbone and broadsides to challenge all comers
Here are the details on two of our more popular pledge levels.
$150 1st Mate
• Razor Coast Mega-Campaign(for Pathfinder or S&W) 350+ page, full-color, signed & numbered hardcover, PLUS PDF1
• Razor Coast Player's Guide (for Pathfinder or S&W) 64 pages of new races, new spells, new magic items, new feats, new archetypes, and more, PLUS PDF!
• Deadman's Chest, PDF (3.5 edition)
A 200 page treasury of nautical lore, with over 100 new magic items, monsters, spells and more
• Razor Coast Mega-Campaign (for Pathfinder or S&W) 350+ page, full-color, signed & numbered hardcover, PLUS PDF1
• Razor Coast Player's Guide (for Pathfinder or S&W) 64 pages of new races, new spells, new magic items, new feats, new archetypes, and more, PLUS PDF! • Deadman's Chest, PDF (3.5 edition) A 200 page treasury of nautical lore, with over 100 new magic items, monsters, spells and more • Unique Pad of 25 Razor Coast Character Sheets for Pathfinder or S&W, designed exclusively for Razor Coast • Call of the Frog God Exclusive Bonus Module
by Casey Christofferson (for Pathfinder or S&W) Chase the wealth of a sunken treasure-ship into the belly of a mad whale! 32+ page, full color • Original Mini of the Widow Razor by Reaper Captain Bethany Razor, hell-bent for vengeance